Back to bsyte

# LightEnvironment Elementverzeichnis

Vollständige Aufstellung aller Elemente für LightEnvironment einschließlich aller geerbten Elemente.

addPointLight(float posX, float posY, float posZ) | LightEnvironment |
dump() | LightEnvironment |
getAmbient() | LightEnvironment |
getDirectionalMax() | LightEnvironment |
getPointMax() | LightEnvironment |
getZone() | LightEnvironment |
hasPointLights() | LightEnvironment |
init(int zone) | LightEnvironment | `[private]`
LightEnvironment(int zone) | LightEnvironment |
LightEnvironment(int zone, float ambient, float directionalMax, float pointMax) | LightEnvironment |
lightPointList | LightEnvironment |
m_ambient | LightEnvironment | `[private]`
m_dir | LightEnvironment |
m_directionalMax | LightEnvironment | `[private]`
m_pointMax | LightEnvironment | `[private]`
m_zone | LightEnvironment | `[private]`
set(float ambient, float directionalMax, float pointMax) | LightEnvironment |
setDirectionalLight(float dirX, float dirY, float dirZ) | LightEnvironment |
~LightEnvironment() | LightEnvironment | `[virtual]`