# LightZone Elementverzeichnis

Vollständige Aufstellung aller Elemente für LightZone einschließlich aller geerbten Elemente.

addPointLight(float posX, float posY, float posZ) | LightZone |
dump() | LightZone |
getAmbient() | LightZone |
getDirectionalMax() | LightZone |
getPointMax() | LightZone |
getZone() | LightZone |
hasPointLights() | LightZone |
init(int zone) | LightZone | `[private]`
lightPointList | LightZone |
LightZone(int zone) | LightZone |
LightZone(int zone, float ambient, float directionalMax, float pointMax) | LightZone |
m_ambient | LightZone | `[private]`
m_dir | LightZone |
m_directionalMax | LightZone | `[private]`
m_pointMax | LightZone | `[private]`
m_zone | LightZone | `[private]`
set(float ambient, float directionalMax, float pointMax) | LightZone |
setDirectionalLight(float dirX, float dirY, float dirZ) | LightZone |
~LightZone() | LightZone | `[virtual]`